Joey Android Apps is a small studio with an outsized output. The reason is our engine: an end-to-end Claude Code pipeline that carries an idea from a blank folder to a signed, published app on Google Play and the App Store. Same craft, a fraction of the time.
Our edge
Every app you see below came off the same line. We've codified the whole lifecycle of a mobile release into a set of reusable Claude Code skills — so the boring, error-prone parts (scaffolding, signing, store assets, policies, publishing) are automated, and the creative part gets all of our attention.
/new-project stands up a fresh app from scratch — project structure, signing key,
store listing, privacy & terms — ready to build on day one.
/build compiles a signed release APK & bundle on demand, with helpers like
/convert-audio and /share-image bolting on features cleanly.
/achievements wires up Google Play Games Services, leaderboards and achievements —
the polish that makes a game feel finished.
Icons, feature graphics and screenshots are generated to spec (512×512, 1024×500, phone & tablet) — every asset on this page came out of the pipeline.
/publish pushes the app bundle straight to Google Play, versioned and signed,
with content ratings and data-safety answers prepared — and the same line archives, signs and
uploads the iOS build to App Store Connect.
Each release ships with a hosted privacy policy and terms at policies.joeyapps.abrdns.com — required by Play, done by default.
The catalogue
Four apps, four genres — strategy, word puzzle, tilt-physics arcade, and a family health tool. All four are live on Google Play, Puffers is on the App Store too, and every one links to its hosted privacy policy and terms.
Questions, support, press, or curious about putting the pipeline to work on your idea? Reach the studio directly.
yorkie.joey.joester@gmail.com